"Samsung Pay will launch in the UK later this year," a company spokesman said in a statement. Spain is the first country in Europe to get Samsung's contactless payment tech, following its arrival last year in South Korea and the US. Samsung Pay has arrived in Spain, marking the service's European debut. Like rival services Apple Pay and Android Pay -- the latter recently arrived in the UK -- Samsung Pay sees customers adding credit or debit cards to their phone, which can then be tapped on tills to make a contactless payment. Unlike those services, it can be used with older magnetic strip systems.
Micromax sold over 36 million smartphones, feature phones and non-Internet capable handsets in India last year, but fierce competition with Samsung and Chinese players like Xiaomi, Lenovo and Huawei has curtailed its efforts, and forced it to look overseas to grow, Peddling phones iphone screen protector not glass in China's saturated market isn't going to be easy, analysts say, For one, most of the growth in the Chinese market has already shifted to mid- and high-end phones, "The entry level device ecosystem is more mature than [in] any other country," Tarun Pathak of CounterPoint Research said..
Micromax also sells its phones in Sri Lanka, Nepal and Russia. Jain said that the company is also studying the US market, and could enter more than one new country in the next 12 months. Micromax, unlike its more mid-range subisdiary, Yu, is aggressively focused on selling affordable smartphones. Its more expensive phones are priced around $220, but go as cheap as $75. The company's co-founder also added that it was looking into bringing its budget smartphones to the US. Micromax is India's top local smartphone brand, often battling Samsung for the country's No. 1 position. Now, the company is looking to globalise its business.
As I said, it's fun, but iphone screen protector not glass it highlights the current lack of feedback in VR games, There's no weight to the launcher and no recoil when you fire, for example, Maybe it's just me, but that's more forgiveable with a laser pistol in a brightly-light sci-fi environment than on a cobblestone street beset by the German army, As a first project it bodes quite well for the future work from Fantahorn and HTC Vive exclusives, Read more news from Computex 2016 here, Developed by what HTC call an "internal startup" this VR WWII shooter has a novel way of making sure you don't move outside the Vive's sensor zone..
If you're making a virtual reality shooter game, how do you solve the problem of movement? After all, most FPS titles are literally 'run and gun' gameplay so how do you build a VR shooter when people are tethered both by cables and the reach of the sensor array?. According to Fantahorn Studio, an internal startup with HTC creating for the Vive, the answer is surprisingly old school: sandbags. Be respectful, keep it civil and stay on topic. We delete comments that violate our policy, which we encourage you to read. Discussion threads can be closed at any time at our discretion.